I didn’t want to write this.
When I revived She’s Lost Control Gaming after it’s almost year-long silence, I wanted it to focus on the games, because I feel like too much time in the gaming media is spent talking about anything but the games.
This, however, motivated me to respond.
In response to the recent turmoil surrounding gaming and gamers, Devin Wilson, on his member blog on Gamasutra, wrote up an article titled “A Guide to Ending ‘Gamers’,” in which he proposes a set of eighteen strategies for changing the gaming community.
I have some things to say about them. I recommend referring to the points in the article before reading my responses, as they’ll make more sense that way.
Continue reading ““Gamers” Aren’t Dead – A Response to “A Guide to Ending ‘Gamers’””
When talking about otaku and moé, detractors tend to like bringing up terms like “database” and “checklist mentality” to describe the way moé fans consume their media. They see the proliferation of moé as an abandonment of narrative and a reduction of works to a database of traits.
Perhaps, however, this “database” is simply a different perspective of how we all consume media.
Continue reading “Everybody’s Database”
Back in the day, my friends and I had a habit of playing videogames and adapting them to our own stories. Taking the constraints and emergence of a more freeform game and using it to tell a story outside of it was a pasttime that I still, to an extent, indulge in.
So, in line with that, I’m trying something new. Hyperion Rising is the story of two traders, pilot/navigator Serenè Hayes and analyst Selcie Lee Cirno, as they build a corporate space empire.
Continue reading “Hyperion Rising – An X3: Terran Conflict AAR – Part 1”