I’m acquainted with several gamers and anime fans who’ve described themselves as “apolitical,” which I’ve taken to mean less that they don’t have an opinion on political issues, and more that they simply don’t wish to discuss politics. Honestly, I don’t blame them, especially when it comes to politics in the anime and games they consume.
These are criticisms that, though appearing insightful and reasoned on the surface, have more to do with the critic’s personal inclinations, preferences, and sensibilities than with the work itself.
I’ve commented before on my thoughts about the shmup genre. I’ve never been particularly good at shmups, but I respect the genre’s commitment to genuine challenge so much that I gravitate toward the genre anyway. I recently, however, found out about a shooter that I found to be perfect for people like me.
Between collusion and dishonesty in the gaming press, constant badgering and prodding by the both sides, and the mealy-mouthed haranguing of the anti-gamer crowd, this can certainly be called an upheaval.
One of the core issues at work, however, is the attempt by “social justice”-obsessed individuals to change the core aspects of gaming in order to use it as a soapbox for their issues.
I didn’t want to write this.
When I revived She’s Lost Control Gaming after it’s almost year-long silence, I wanted it to focus on the games, because I feel like too much time in the gaming media is spent talking about anything but the games.
This, however, motivated me to respond.
In response to the recent turmoil surrounding gaming and gamers, Devin Wilson, on his member blog on Gamasutra, wrote up an article titled “A Guide to Ending ‘Gamers’,” in which he proposes a set of eighteen strategies for changing the gaming community.
I have some things to say about them. I recommend referring to the points in the article before reading my responses, as they’ll make more sense that way.
Back in the day, my friends and I had a habit of playing videogames and adapting them to our own stories. Taking the constraints and emergence of a more freeform game and using it to tell a story outside of it was a pasttime that I still, to an extent, indulge in.
So, in line with that, I’m trying something new. Hyperion Rising is the story of two traders, pilot/navigator Serenè Hayes and analyst Selcie Lee Cirno, as they build a corporate space empire.
So, a few months back, I did one of these kinds of posts for anime. This time around, gaming is in the crosshairs.
Fandom hate is something a lot of us are familiar with. While it almost always comes down to a sweeping generalization about an entire group of people based on the actions of a few who identify as part of that group, it happens quite often. As negativity continues to be called out, however, those who blindly attack fandoms are being taken to task.
In many ways, gaming has evolved quite a lot since the heyday of the arcade. Graphics, sound, music, controls, and mechanics have all been refined and built upon, and innovation continues to drive these elements forward. One element of gaming, however, has had a slower growth, and the way it’s being handled currently might actually be holding gaming back.
Despite my better judgment, I’ve been playing a lot of shmups lately, which has resulted in a lot of cursing and ragequits. Yet, I keep coming back for more, and thinking about why that is has given me some really interesting ideas.