I’ve been accused in the past of being a negative element of the anime fandom, and that really baffles me, considering all the positive feedback I’ve gotten for Taskforce MOE, and all the personal “thank-you”s I’ve gotten from people who, through Taskforce MOE, I’ve helped to overcome their hang-ups about loving moé, especially considering that those hang-ups were caused by people committed to being derisive and hostile toward moé fans.
While it didn’t do particularly well, Stella C3-bu really resonated with me. As an airsofter, its presentation of the sport and of Yuna’s character was particularly strong to me, and while it went largely unappreciated, it had a good story to tell and a good message to send.
This article will contain spoilers for Stella Women’s Academy, High School Division, Class C3. Hit the jump and don’t say I didn’t warn you.
The “#EducateAnime” movement has popped up recently. It’s growing, but where it goes still remains to be seen. The premise is to encourage discussion and debate, and discourage blind hatred and negativity.
Longtime She’s Lost Control readers might recognize this as everything I’ve been on about since before this site launched, back when I was on Blogspot and writing for The Moé Coalition.
The Anti-Moé Brigade has an empathy problem. They have trouble seeing things from perspectives other than their own, and that causes them to be remarkably callous or hypocritical at times. This can often be seen in their assessments of moé fans, and often becomes a pervasive element in their arguments.
Between collusion and dishonesty in the gaming press, constant badgering and prodding by the both sides, and the mealy-mouthed haranguing of the anti-gamer crowd, this can certainly be called an upheaval.
One of the core issues at work, however, is the attempt by “social justice”-obsessed individuals to change the core aspects of gaming in order to use it as a soapbox for their issues.
I didn’t want to write this.
When I revived She’s Lost Control Gaming after it’s almost year-long silence, I wanted it to focus on the games, because I feel like too much time in the gaming media is spent talking about anything but the games.
This, however, motivated me to respond.
In response to the recent turmoil surrounding gaming and gamers, Devin Wilson, on his member blog on Gamasutra, wrote up an article titled “A Guide to Ending ‘Gamers’,” in which he proposes a set of eighteen strategies for changing the gaming community.
I have some things to say about them. I recommend referring to the points in the article before reading my responses, as they’ll make more sense that way.
When talking about otaku and moé, detractors tend to like bringing up terms like “database” and “checklist mentality” to describe the way moé fans consume their media. They see the proliferation of moé as an abandonment of narrative and a reduction of works to a database of traits.
Perhaps, however, this “database” is simply a different perspective of how we all consume media.
So, a few months back, I did one of these kinds of posts for anime. This time around, gaming is in the crosshairs.
I understand that some of my otaku-oriented contemporaries (and anti-otaku-oriented contemporaries) might crucify me for saying this, but despite the ire he gets from both sides of the fandom, not only am I a big fan of Danny Choo, he’s a constant inspiration to me, and that’s why I’m kind of bothered by the amount of disdain I see for him.
CNN ran an article pretty recently about the recent ban on the possession of child pornography in Japan, and how the anime and manga industries have managed to escape such a ban, despite the existence of lolicon manga.
You can read the article and watch the video they produced here. All in all, however, the entire thing is less of a news article, more of a moral outrage piece.