How We’ve Gotten The Focus Wrong – Story in Games

In many ways, gaming has evolved quite a lot since the heyday of the arcade. Graphics, sound, music, controls, and mechanics have all been refined and built upon, and innovation continues to drive these elements forward. One element of gaming, however, has had a slower growth, and the way it’s being handled currently might actually be holding gaming back.

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Worlds Without People: Persistant Online Worlds in Console Mech Games

When I push Start on the title screen of Armored Core V, I am greeted by my mecha’s female computer voice saying “Good morning (Regardless of what time it is). Main system: Checking pilot data.” as the game connects to the server. The computer voice speaks again, “Main system. Normal Mode activated. Now resuming mission. Welcome back.” and on the screen appears a world map, where I can see what territories have changed hands since last I played. From here, I can launch a single-player mission, join a teammate on an invasion into enemy territory, or make some money by hiring myself out as a mercenary.

I never selected a thing. All I did was press start, and now here I am, thrust into an ever-changing online world.

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