It sickens me how some anime fans treat each other. Whether it’s moé fans hating on fujoshi, people childishly retaliating against moé fans on behalf of fujoshi, or just the general, everyday disdain for moé fans from the Western fanbase, we have the capacity to be remarkably hostile to one another, and it’s doing damage to our community.
There’s a lot of talk about “inclusivity” around, especially with the advent of Gamergate. People talk about it like it’s some kind of virtue, like it’s some kind of universal good that every community should strive to uphold.
I wholeheartedly disagree.
Not long ago, I saw a post questioning why people feel the need to share with others their pornographic preferences. While there’s certainly something to be said about keeping sexual preferences private simply due to their nature, there are many people in the anime fandom who are quite open about the kinds of fanservice, character designs, and even hentai they enjoy, and further, are eager to share that with others.
A friend of mine recently directed me to a Youtube video about the use of the term “anime.” Something I’ve seen a lot is confusion over what “anime” is, and that’s somewhat perplexing to me, because, for a long time, I didn’t quite understand what the point of contention was.
The “#EducateAnime” movement has popped up recently. It’s growing, but where it goes still remains to be seen. The premise is to encourage discussion and debate, and discourage blind hatred and negativity.
Longtime She’s Lost Control readers might recognize this as everything I’ve been on about since before this site launched, back when I was on Blogspot and writing for The Moé Coalition.
Between collusion and dishonesty in the gaming press, constant badgering and prodding by the both sides, and the mealy-mouthed haranguing of the anti-gamer crowd, this can certainly be called an upheaval.
One of the core issues at work, however, is the attempt by “social justice”-obsessed individuals to change the core aspects of gaming in order to use it as a soapbox for their issues.
I didn’t want to write this.
When I revived She’s Lost Control Gaming after it’s almost year-long silence, I wanted it to focus on the games, because I feel like too much time in the gaming media is spent talking about anything but the games.
This, however, motivated me to respond.
In response to the recent turmoil surrounding gaming and gamers, Devin Wilson, on his member blog on Gamasutra, wrote up an article titled “A Guide to Ending ‘Gamers’,” in which he proposes a set of eighteen strategies for changing the gaming community.
I have some things to say about them. I recommend referring to the points in the article before reading my responses, as they’ll make more sense that way.
I understand that some of my otaku-oriented contemporaries (and anti-otaku-oriented contemporaries) might crucify me for saying this, but despite the ire he gets from both sides of the fandom, not only am I a big fan of Danny Choo, he’s a constant inspiration to me, and that’s why I’m kind of bothered by the amount of disdain I see for him.
Fandom hate is something a lot of us are familiar with. While it almost always comes down to a sweeping generalization about an entire group of people based on the actions of a few who identify as part of that group, it happens quite often. As negativity continues to be called out, however, those who blindly attack fandoms are being taken to task.
In this video, I join The Geeky Panda in discussing the aftermath of Syfy’s Heroes of Cosplay series, the implications of the upcoming second season, and how the cosplay community can do it better themselves.
Check it out after the jump.